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FREE · NO KEY · 101 FEATURES

Dao Cultivation Script

Free, no-key Dao Cultivation script from rsHub with NPC defense, cultivation, experimental farming and dungeon tools. See the full feature list and copy the loader.

Published version v1.2.6Script updated

Dao Cultivation loader

Join Dao Cultivation, then run this loadstring in a working Roblox executor. rsHub loads the matching script automatically.

loadstring(game:HttpGet("https://rshub.website/loader?v="..tostring(tick())))()

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Dao Cultivation script features

The complete list for the current published script. Choose the features you want in the rsHub menu.

NPC Combat

  • Auto M1 against nearby visible hostile NPCs in front, with your weapon drawn
  • NPC melee aura faces nearby hostiles while standing still before attacking
  • Attacks follow your weapon's normal reach, animation timing and hit checks
  • Auto parry recognized NPC swings and server parry cues
  • Auto block recognized NPC windups
  • Optional proximity guard cycles blocking near a visible, facing hostile, with openings for M1 attacks
  • Farm defense can guard nearby unknown NPC actions; their attack timing is unverified
  • The game's parry cooldowns and unattended-parry limits still apply; boss skills may require manual defense
  • Parry debug overlay shows observed cues, impact countdowns, timing windows, defense blockers and confirmed parries
  • Parry debug labels up to four nearby NPCs; unknown attacks have no predicted impact time

Experimental Mob and Quest Farming

  • Auto farm one manually selected non-boss enemy at or below your realm
  • The selected enemy stays fixed when your realm changes
  • Choose the enemy search distance
  • Walk to targets using paths, fight with M1 and finish downed NPCs
  • Optional automatic defense while farming
  • Choose separate low-health retreat and fight-start health thresholds
  • Retreat toward the farm's starting position when health is low, then wait for recovery
  • Retreat depends on normal movement and enemy attacks; unattended survival is not guaranteed
  • Downing or respawning stops farming until you enable it again
  • Auto combat quests preserves your active quest and accepts or turns in eligible village combat quests at their NPCs
  • Choose continued combat quest progression or active quest only
  • Auto claim completed quest reward screens
  • Auto Starter Quest Menus opens Inventory and Map for supported First Steps objectives while combat quest farming is enabled
  • Other non-combat quest objectives remain manual
  • When no supported combat quest is available, enabled boss farming takes priority over enabled mob farming
  • Training enemies may have no ordinary drops; target and quest availability depend on loaded game objects

Experimental Boss Farming

  • Auto fight an eligible loaded boss or select a specific boss
  • Respects the boss's realm and unlock-level requirements
  • Uses walking, M1, automatic defense and downed-NPC finishing
  • Boss-specific dodges and skill hazards remain unverified
  • Boss farming does not summon bosses, travel to unloaded map pins or hop servers

Navigation and Sprint

  • Pathfinding supports farming, retreat, Qi-zone travel and dungeon routes
  • Navigation pauses during hit-stun and yields when another supported activity owns movement
  • Optional pathfinding debug draws current routes, the next waypoint, jumps, retreat paths and recent failures
  • Pathfinding debug shows up to 64 upcoming waypoints with route and movement status
  • Automatically sprint during supported farming, cultivation and dungeon navigation when the game permits it
  • Always Sprint also requests sprinting during manual play

Cultivation

  • Auto meditate in the main world
  • Optionally require a Qi zone and automatically travel to an eligible loaded zone
  • Choose the best available Qi zone or the nearest eligible zone
  • Auto attempt breakthroughs when Qi is full and the game's progression requirements are met
  • Choose a target realm, minimum health and maximum breakthrough attempts
  • View current realm, Qi and cultivation progress
  • Pauses for combat and conflicting actions, and stops at tribulations for manual progression
  • Breakthrough failures can cost health and Qi; unresolved attempts are not automatically repeated
  • Automatically close breakthrough result screens

Collectible ESP

  • Herb ESP and manual ESP covering cultivation and combat manuals
  • Herb labels show their known age tier in years; manual labels show name and rarity
  • Colour labels by rarity and filter Common, Rare, Epic, Legendary and Mythic items
  • Leaving the rarity filter empty includes all rarities, including unknown items
  • Filter by minimum herb age, item name and distance
  • Choose the maximum displayed labels; manuals, rarer items and older herbs take priority at the limit
  • Separate herb and manual chams follow the same filters, with adjustable fill opacity
  • Refresh collectible coverage and request additional loaded coverage across a chosen number of map regions
  • Choose 1 to 24 regions per coverage scan and stop scans when needed
  • Whole-map collectible visibility is unverified: distant streamed-out objects remain hidden and expanded coverage can be temporary or incomplete

World ESP

  • Separate mob, boss, player and dropped-item ESP
  • Separate quest NPC and important-location ESP
  • Loaded mobs and players show available health and realm details
  • Boss ESP includes loaded bosses and available global respawn timers
  • Unloaded boss areas show horizontal map coordinates and timers, without invented health or silhouettes
  • Important locations include shrines, dungeon portals, regions and quest areas
  • Filter locations by type and labels by name or distance, with an adjustable label limit
  • Separate mob, boss, player and item chams with adjustable fill opacity
  • Dedicated dungeon entrance ESP and chams show the loaded shared portal, destinations and minimum difficulty requirements
  • Event realms use their own event menu; full dungeon entry checks appear in the Dungeons tab
  • World ESP combines loaded entities with known map coordinates; streamed-out entities are not shown as live targets

Race Rolling

  • Auto roll races using owned spins only
  • Choose Balanced, Cultivation, Combat or Survival upgrade goals, or select desired races by name
  • Upgrade goals require all three race stats to stay at least as high as your current race
  • Set minimum health, damage and Qi multipliers
  • Choose the maximum owned rolls per run
  • View recommended acceptable races and the chance per owned roll for upgrade goals
  • View race stat comparisons, current race, owned spins, pending result and roll count
  • Accept desired results and decline other results while waiting for the game to confirm each decision
  • Pre-existing or uncertain race results require manual resolution in the game's Race menu

Dungeon Sessions

  • Choose an available dungeon and difficulty
  • Colour-coded availability shows realm requirements, opening schedule, portal distance, party status and entry blockers even while assistance is off
  • In a dungeon, view the current phase, room and wave, leader status, countdown and available run controls
  • Auto dungeon sessions handles eligible entry and leader Play at the gate
  • Optional replay after the game confirms the reward chest was opened
  • Manual controls for entry, Play, replay, leaving the gate and exiting a finished run
  • Respects realm, party leadership, party realm, portal range, countdown and current-run requirements
  • Published scripts cannot resume automatically after a dungeon teleport: manually re-execute the published script and enable the dungeon controls there

Experimental Dungeon Combat

  • Separate automatic dungeon combat and navigation for an active run
  • Walk to eligible enemies in the current room and fight with M1, defense and downed-NPC finishing
  • Follow room transitions when the next room's path and markers are available
  • Choose low-health pause and recovery-resume thresholds
  • When possible, retreat toward the current room's spawn while defending and waiting for health recovery
  • Approach the reward chest and use its available interaction prompt, then wait for confirmation
  • Chest automation requires a supported interaction prompt; otherwise open the chest manually
  • Room combat and navigation wait when run data or room boundaries are unavailable
  • Complete unattended dungeon clears and boss-specific hazards remain unverified

Discord Alerts

  • Optional Discord webhook alerts with a test message and delivery-status counters
  • Choose farming summaries, quest completions and rewards, boss spawns and loot, manuals and herb pickups, world events, death and farm stops, and dungeon results and chests
  • Collectible alerts cover announced manual spawns or fades and confirmed personal pickups; they do not promise every herb spawn
  • World event alerts include supported Ironhold Fort announcements
  • Schedule farming summaries every 60 to 3600 seconds or send one immediately
  • Summaries include available realm, Qi, gold, health, farm mode, combat attempts, confirmed parries and finishes, quest rewards, pickups, deaths and downings
  • Alerts omit player and server identifiers
  • Discord delivery depends on webhook and executor support and is not guaranteed

Dao Cultivation script questions

Is the rsHub Dao Cultivation script free and keyless?

Yes. The public rsHub loader is free and has no key system. It selects the Dao Cultivation script when you join a supported place for that game.

What features does the Dao Cultivation script include?

The current list contains 101 features, including NPC Combat, Experimental Mob and Quest Farming, Experimental Boss Farming, Navigation and Sprint. Every feature is listed on this page so you can choose the controls you need.

How do I load the Dao Cultivation script?

Join Dao Cultivation on Roblox, copy the rsHub loader shown above and run it in a working Roblox executor. The loader opens this game's script; choose your features in its menu.

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